From PC World: A powerful gaming PC can still stutter like hell. Now imagine your processor having to translate the game’s instructions while you’re playing it.
That’s one of the challenges Valve faces in its fascinating push to bring Windows games to Arm chips. And the company has a clever plan to tackle it before you even hit Play.
“FEX code caching is vital for frame time consistency,” Valve software engineer Pierre-Loup Griffais told PCWorld in an interview. “In the future, it will also be integrated with Steam’s Pre-Caching feature, so that cached code is available even prior to the first local run of an application.”
That’s a nifty trick when you’re trying to make thousands of Windows games run on processors they were never designed for. And it dovetails with a broader industry push to stamp out one of PC gaming’s most infuriating problems.
View: Full Article